The Bevel Tool 2

The Bevel Tool in LightWave 3D is designed to extrude and scale components of a model, such as polygons, to create new geometry and add detail or shape to an object. When applied, it allows for the creation of raised or recessed areas by extruding the selected polygon(s) along their normals and then scaling them in or out. This tool is particularly useful for adding architectural details, creating text effects, or enhancing the complexity of a model without the need for extensive remodeling. The Bevel Tool's ability to quickly modify the surface of a model makes it an indispensable feature for 3D artists looking to refine their work with precision and ease.