Ray Caster

Implementing a ray caster in LightWave 3D involves using the software's rendering engine to simulate the way light rays interact with objects in a scene to produce images. This technique calculates the path of light as it travels from the light source, potentially bounces off surfaces, and finally reaches the camera. The ray caster's role is crucial in determining how these rays intersect with 3D objects, calculating shadows, reflections, refractions, and other light behaviors based on the materials and textures of the objects. This process is fundamental for achieving realistic lighting and shading effects in rendered images and animations, contributing significantly to the visual realism and depth of the final output.