Insights from Visual Effects Pro Doug Drexler

Reflects on workflows past, including “Battlestar Galactica: Blood & Chrome”

Mon 19 Nov 2012

Doug Drexler, a television production veteran and longtime LightWave 3D artist, has won Emmy awards and accolades for his inventive visual effects work on myriad science-fiction (sci-fi) television programs, including multiple Star Trek and Battlestar Galactica series. Over the past three decades, he has been an integral part of various art and VFX departments and TV production workflows, some of which worked far better than others. It is the production pipeline on Battlestar Galactica: Blood & Chrome that he credits as the most efficient, creative, fulfilling, and cost effective of his career.

Battlestar Galactica: Blood and Chrome Takes Off

NBC Universal visual effects artists adopt LightWave 3D to deliver fast-paced VFX

Fri 09 Nov 2012

Battlestar Galactica: Blood & Chrome, a new science-fiction drama airing on Machinima Prime's YouTube channel beginning November 9, 2012 for 10 episodes and  airing on  SyFy February 2013, falls on the timeline between Caprica and Battlestar Galactica, in the tenth year of the first Cylon war. To bring this highly anticipated television series to life, the artistic team at NBC Universal relied on a LightWave pipeline  to get the job done.

LightWave 3D Helps Deploy “BSG: Blood & Chrome”

NBCUniversal’s visual effects artists use LightWave 3D software to create stunning visuals for the highly-anticipated sci-fi series

Fri 09 Nov 2012

Battlestar Galactica: Blood & Chrome is a new science-fiction drama from NBCUniversal premiering  on Machinima Prime’s YouTube channel for 10 episodes until February 2013 when Syfy, a division of NBCUniversal, is expected to televise the pilot and also offer it on DVD, Blue-Ray, On Demand, and digital download. Throughout the history of the Battlestar Galactica franchise, LightWave 3D® software has been a constant in the show’s production pipeline for everything from otherworldly atmospheres to earth-shattering visual effects. Blood & Chrome continues the tradition, adding Cylon robots, snake creatures, and more than 20 sets constructed entirely in LightWave 3D.

Battlestar Galactica Blood & Chrome Production Notes

Courtney Howard goes behind the scenes to reveal LightWave's role in the long awaited sequel

Fri 09 Nov 2012

Writer Courtney Howard goes behind the scenes to uncover LightWave's role in  Battlestar Galactia Blood & Chrome, the latest BSG show that was originally envisioned as an innovative Xbox project. 

Mission to Mars with NASA’s Curiosity

Artists at Bohemian Grey animate the rover's mission to Mars with LightWave 3D

Mon 05 Nov 2012

NASA’s latest Mars Science Laboratory (MSL), Curiosity completed the cruise phase of its journey between Earth and Mars, landing on the red planet in August of 2012. Yet, prior to touchdown, the public was able to watch the latest Mars rover perform its detailed mission months in advance of the MSL spacecraft landing via a n awe-inspiring short animated film created with LightWave 3D at Bohemian Grey Inc.

Architectural Visions from Finland

Render Vision Finland creates compelling visuals for clients using LightWave 3D

Mon 05 Nov 2012

3D architectural visualizations help architects, builders, and interior designers convey to their customers how a finished building or living space will look when the work is completed. Unlike 2D sketches, 3D architectural visualizations let the client view the place—whether it’s a house, apartment building, or room—in 360 degrees and photorealistic detail. Find out how Render Vision Finland creates visuals with LightWave 3D.

It's a 10

The LightWave 3D Group sponsors CGsociety's latest CG challenge celebrating 10 years of CG

Wed 17 Oct 2012 is celebrating 10 years of success in the CG industry and has launched its latest contest revolving around the number 10. The LightWave 3D Group is sponsoring the challenge and wants to see how you really rock the 10 in an image or video submission! Contest ends January 11, 2013 so don’t wait to show them what you’ve got. 

The Passenger: The Making of a Seven-Minute Epic

October 2012 Artist of the Month Chris Jones shares his experiences and gives a peek at his newest project

Wed 10 Oct 2012

While audiences were impressed and amused by this very special seven-minute 3D-animated cartoon, little did they know that 3D artist Chris Jones spent eight years of his life and exhausted his savings to make it. Go behind the scenes for more insight on the project and get a sneak peek at Jones's new 3D human project.