LightWave™ 2020


Documentation

Defined chapters

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New-to-2020

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Layout Tab - Utilities

The Utilities tab is home to unsorted plugins (in the Additional dropdown) and Scripting tools with LightWave's native LScript and Python tools.

User Preferences part 1

information about user preferences.

User preferences part 2

continuing the chapter

User preferences part 6

Continuation of the chapter. Options part 3

User preferences part 7

Continuation of the chapter. Options part 4

User preferences part 8

Continuation of the chapter. Options part 5

Working with Files

LightWave animations (or still images) always start as a Scene - basically, a collection of objects, lights, cameras, and images - which can move and change over some specified length of time.

working with viewports

The three main views you will be spending your time in are Perspective, Camera and to a lesser extent Light (their keyboard shortcuts are numeric keypad 4, 6 and 5). The Orthographic views will be less used. It is worth noting however that the view names are based on "Looking towards...", so the Back view actually presents us with the head of the Rasper Cow pictured, and the Left view shows us the right flank of the creature.

Working with Items

In LightWave there are four item types as shown at the bottom of the Layout interface - Objects, Bones, Lights, Cameras. They each have a dedicated Properties panel.

Working with Items part 2

Continuing the chapter.

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