LightWave Training

Cel Shading Primer

Kevin Phillips covers the basics of Node-based Cel Shading in LightWave 3D

Wed 12 Aug 2015

This training Kevin Phillips covers a range of strategies and approaches to producing various styles of cel shading in LightWave. This includes a range of ideas such as front masking to minimize the usual slidey shading effect seen in "CG" cel shading, how to get more unique styles and looks using other tools in the Surface Editor, right through to creating a complete cel shade network in the node surfacing system.

Using LightWave to create UV maps for military assets

Kevin Phillips uses node-based surfacing for hard body CG assets

Sun 12 Apr 2015

Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures  for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.

Texturing Tutorial: Surface Editor Buffers

William Vaughan introduces the special buffers option in the surface editor in LightWave 3D

Thu 09 Sep 2010

Texturing Tutorial: Occlusion Shaders

William Vaughan shows us how to use ambient occlusion in LightWave 3D to improve artwork

Tue 22 Jun 2010

Texturing Tutorial: Using the Texture Guide

William Vaughan introduces Texture Guide in LightWave 3D

Fri 18 Jun 2010

Texturing Tutorial: multiple weight maps

William Vaughan shows us how to use multiple weight maps for surfacing in LightWave 3D

Wed 16 Jun 2010

Texture Tutorial: Multi-texture surfaces

William Vaughan shows us how to set up multiple textures in the bump channel of the node editor

Wed 09 Jun 2010

Surfacing Tutorial: Distance to Object

William Vaughan shows us how to set up distance to objects in the LightWave Node editor

Wed 09 Jun 2010