Kevin Phillips covers the basics of Node-based Cel Shading in LightWave 3D
Wed 12 Aug 2015
This training Kevin Phillips covers a range of strategies and approaches to producing various styles of cel shading in LightWave. This includes a range of ideas such as front masking to minimize the usual slidey shading effect seen in "CG" cel shading, how to get more unique styles and looks using other tools in the Surface Editor, right through to creating a complete cel shade network in the node surfacing system.
Kevin Phillips uses node-based surfacing for hard body CG assets
Sun 12 Apr 2015
Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.