Making a Forest with the Trees
From VFX Test Hub
Posted: Thu 12 Feb 2015
In the tutorial below (Part 1), VFX Test Hub creates a basic terrain using displacement maps. The displacement map is obtained by using a procedural texture that is modified later in Photoshop.
In Part 2 (below), VFX Hub will be creating 10K textures in Photoshop, that will be later applied to the terrain model we created in Part 1.
In Part 3 of this tutorial (below), VFX Test Hub creates Bump, Specularity and Diffuse maps for the terrain from inside Lightwave. They will also create and texture the water plane.
In Part 4 (below) VFX Test Hub creates a basic sunlight setup using HDRI images and creates trees using the DP Verdure plugin.
In this Part 5 (below), VFX Hub populates the terrain with trees, using Lightwave's native Instancing tool.