Kevin Phillips uses node-based surfacing for hard body CG assets
Sun 12 Apr 2015
Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.
Lightwave tutorial that shows one of many ways that nodes can be used with HVS.
Wed 08 Apr 2015
Lightwave tutorials that shows one of many ways that nodes can be used with HVS and particles.
George K shows how to get a scene from LightWave Layout to After Effects for Compositing
Wed 08 Apr 2015
Chris Wells shares an understanding of Caustics with IBL in LightWave 2015
Mon 30 Mar 2015
In this video Chris Wells shows how to do caustics in LightWave 2015 using IBL. Wells also shows how to optimize caustics for fast, impressive renders.
Chris Wells details how to use the light probes included in LightWave 2015 and the new importance sampling feature to deliver incredible lighted scenes.
Wed 25 Mar 2015
Chris Wells shows how to use Importance Sampling in LightWave 2015, highlighting the five HDRI light probes from Illuminated Tools that are included in LightWave 2015.
From Dstorm Japan
Thu 19 Mar 2015
LightWave 2015 新機能紹介動画、「オーバースキャン機能」の紹介動画を公開しました。
LightWave 2015 から、カメラの拡張機能として、オーバースキャン機能が実装されました。カメラの画角を変更しなくても、カメラ領域外をレンダリングすることができる機能が実装されました。
Simon Smalley shows how to use the UV tools in LightWave to texture game assets
Tue 17 Mar 2015
Using the copy/paste UV tools in LightWave 2015, this video shows how you can quickly UV map and texture a game asset with a low resolution texture map.
Lino Grandi shares how to move from Genoma 2 to Unity for game development pipelines
Mon 16 Mar 2015
Lino Grandi, resident LightWave animator and the force behind Genoma 2 technology in LightWave 2015, has created three new series of Genoma 2 video tutorials all designed to help you better understand the power and flexibility of this robust rigging environment.