LightWave Training
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Using LightWave to create UV maps for military assets

Kevin Phillips uses node-based surfacing for hard body CG assets

Sun 12 Apr 2015

Kevin Phillips explains the process of using node-based surfacing to quickly create worn military-style textures  for hard-body CG objects and how to bake them out to image maps for use in other software and as game assets.

Lightwave Nodes and Particles

Lightwave tutorial that shows one of many ways that nodes can be used with HVS.

Wed 08 Apr 2015

Lightwave tutorials that shows one of many ways that nodes can be used with HVS and particles.

Getting LightWave Keyframes into After Effects

George K shows how to get a scene from LightWave Layout to After Effects for Compositing

Wed 08 Apr 2015

LightWave 2015: Caustics

Chris Wells shares an understanding of Caustics with IBL in LightWave 2015

Mon 30 Mar 2015

In this video Chris Wells shows how to do caustics in LightWave 2015 using IBL. Wells also shows how to optimize caustics for fast, impressive renders. 

LightWave 2015: Importance Sampling

Chris Wells details how to use the light probes included in LightWave 2015 and the new importance sampling feature to deliver incredible lighted scenes.

Wed 25 Mar 2015

Chris Wells shows how to use Importance Sampling in LightWave 2015, highlighting  the five HDRI light probes from Illuminated Tools that are  included in LightWave 2015.

LightWave 2015 新機能:「オーバースキャン機能」の紹

From Dstorm Japan

Thu 19 Mar 2015

LightWave 2015 新機能紹介動画、「オーバースキャン機能」の紹介動画を公開しました。

LightWave 2015 から、カメラの拡張機能として、オーバースキャン機能が実装されました。カメ­ラの画角を変更しなくても、カメラ領域外をレンダリングすることができる機能が実装さ­れました。

Texturing Game Assets in LightWave 3D

Simon Smalley shows how to use the UV tools in LightWave to texture game assets

Tue 17 Mar 2015

Using the copy/paste UV tools in LightWave 2015, this video shows how you can quickly UV map and texture a game asset with a low resolution texture map.

Genoma 2 to Unity

Lino Grandi shares how to move from Genoma 2 to Unity for game development pipelines

Mon 16 Mar 2015

Lino Grandi, resident LightWave animator and the force behind Genoma 2 technology in LightWave 2015, has created three new series of Genoma 2 video tutorials all designed to help you better understand the power and flexibility of this robust rigging environment. 

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