LightWave 11.6, ChronoSculpt, Defiance, UK-2911, Space Command.
Spline Control (Jennifer Hachigian), Understanding Space and Light (D.J. Waterman), Surface Instancing (Ben Cooper), Creating an Iconic 1950s Soda Fountain (Eugenio Garcia Villarreal), Explosions with Bullet Dynamics (Enrique Sandoval Castro), Cel-Shading (Cody Burke)
StarGate Studios and The Walking Dead, LightWave 11.5, Space Command, Stasis, FX Animation Barcelona, Iron Sky, EXCEPT Netherlands based LightWave studio.
Genoma (Lino Grandi), FiberFX (Dan Barker), Experimenting with Nodes (Michael Green), Crushing Cans (Larry Shultz), Utilizing GoZ for Polypainting (Cody Burke)