








AmbiColor LW 7.5+
Andy Nicholas
Feb. 25, 2011
Andy Nicholas
Feb. 25, 2011
Shader to control ambient color on a per-surface basis



























EdgeFX LW 6.5+
Happy Digital
Oct. 11, 2007
Happy Digital
Oct. 11, 2007
Apply effects or simulate rounding on the edges of a model









FI's Fake Speculars LW 7.0+
Fujio Ichikawa
Oct. 16, 2007
Fujio Ichikawa
Oct. 16, 2007
Three shaders for changing the shape of the specular highlight









FI's LocalAmbient LW 7.0+
Fujio Ichikawa
Oct. 17, 2007
Fujio Ichikawa
Oct. 17, 2007
Gives the applied surface its own ambient color and intensity









FI's Shaders LW 6.5+
Fujio Ichikawa
Oct. 18, 2007
Fujio Ichikawa
Oct. 18, 2007
A group of surface shaders that do different raytracing tricks









GammaRight LW 5.6+
Happy Digital
Oct. 11, 2007
Happy Digital
Oct. 11, 2007
A set of plugins for producing gamma corrected renders




































H.O.T. Ocean Tool-kit for Lightwave LW 9.5+
David Ballesteros
Jan. 17, 2012
David Ballesteros
Jan. 17, 2012
A port of Drew Whitehouse's Houdini Ocean Tool-kit



























IFW2 Textures LW 7.0+
Richard Jennings
Oct. 30, 2007
Richard Jennings
Oct. 30, 2007
A very large set of procedural textures and shaders













































Occlusion LW 10.0+
Kevin Phillips
March 22, 2014
Kevin Phillips
March 22, 2014
An example Ambient Occlusion script, developed to explain AO



































