








Fujio Ichikawa
Oct. 14, 2007
Lets you load one or more specific layers from an object









Fujio Ichikawa
Oct. 14, 2007
Load sequentially numbered objects into Modeler's empty layers



























Carl Merritt
Feb. 4, 2003
Creates a set of splines along the selected spline cross sections



























Mike Green
Sept. 13, 2007
Takes a bone selection and sets them up so that one acts like a muscle









Mike Green
Jan. 6, 2006
Allows an item to be scaled without its children being affected









Fujio Ichikawa
Oct. 14, 2007
Creates a sphere with the right poly flow like a volleyball









Mike Green
Sept. 26, 2007
Creates a goal null at the 1st item's position parented to the 2nd









Stephen Culley
May 18, 2012
Auto refreshes Layout to keep many scripts up to date in realtime









Ken Nign
April 21, 2010
Allows you to mix two Materials together with different Blending modes



























Akira Asagi
April 30, 2011
Quickly merge points without the annoying requester popping up









Fujio Ichikawa
Oct. 14, 2007
Combine two weight map's values in a number of different ways






















































Mike Green
Sept. 30, 2007
A replacement for LW's own Mirror Hierarchy, without the bugs of LW's









Akira Asagi
May 1, 2011
Store the difference between two morph maps into another morph map








