

















Mike Green
Oct. 1, 2008
Updates an object's bones to match any changes made to its Skelegons


















Mike Green
Sept. 30, 2008
Clones the BG objects onto the FG points or the polygon normals









Stephen Culley
Feb. 18, 2013
Applies a crt television effect, with distorted scanlines and noise









Terry Ford
Sept. 8, 2008
Reports the number of triangles if the current mesh was tripled









Akira Asagi
April 30, 2011
Transfer VMaps and values from the BG mesh onto the FG mesh









Fujio Ichikawa
Oct. 16, 2007
Grows a 2 point poly chain out from its starting point









Stephen Dixon
Feb. 3, 2008
Scatters around each un-connected mesh without deforming









Stephen Dixon
Feb. 6, 2008
Unwelds all polygons and scatters them around randomly


















Akira Asagi
May 1, 2011
Quickly set the Target Item for many selected items at once









Timothy Albee
Oct. 28, 2007
A set of scripts for copying, pasting and mirroring poses













































Akira Asagi
May 1, 2011
Bulk set the Display and Render SubPatch levels









Mike Green
May 23, 2005
Interactively create a cylinder whose ends can be subpatched









Mike Green
July 13, 2005
Quickly set the Display Subpatch level for all the selected objects


















Stephen Culley
Feb. 18, 2013
Works like average weld points but in selected pairs


















Stephen Culley
Feb. 11, 2013
Quickly stack one object atop another and parent it at the same time








