





















































Joe Lertola
Dec. 15, 2014
Create a new Shift Camera that is zoomed to the Limited Region area









Ernest Chan
Dec. 15, 2014
Lists the contents of a user defined folder to load multiple objects









Kevin Phillips
March 22, 2014
Allow multiple pairs of points to be selected for splitting geometry









Kevin Phillips
March 22, 2014
Snap points in a UV map to their closest (or use selection order)









Kevin Phillips
March 22, 2014
Experimental shader that paints on a surface where particles impact









Kevin Phillips
March 22, 2014
Adds a prefix to all surfaces on the selected object









Kevin Phillips
March 22, 2014
An example Ambient Occlusion script, developed to explain AO









Kevin Phillips
March 22, 2014
Channel modifiers to drive the camera's Focal distance and FStop


















Ernest Chan
April 23, 2013
Save transformed sequences in either lwo and/or obj format




































Ernest Chan
April 19, 2013
Match your Render Globals frame range to your preview frames



























Stephen Culley
March 19, 2013
Create a pixelated effect with envelope control


















Stephen Culley
March 10, 2013
Desaturates the image based on depth buffer









Stephen Culley
March 10, 2013
Create a grey scale representation of the depth buffer