








Johan Steen
March 8, 2010
Imports splines into modeler from Autodesk’s ASCII Scene Export









Johan Steen
March 8, 2010
Uses point selections to correct symmetry in a non destructive way









Johan Steen
March 8, 2010
Manages a library of different common rendering related settings









Johan Steen
March 8, 2010
Saves the current object with incremental backups in its own folder









Johan Steen
March 8, 2010
Restores symmetry in a model by deleting one side and mirroring









Luke Whitehorn
Feb. 16, 2010
VRoom is designed to simulate the interiors of buildings and the glass









Sven Daennart
Feb. 15, 2010
Saves the selected Layout objects then loads them into Modeler









Dan Dulberger
Jan. 5, 2010
Executes commands on multiple selected items and repeats command









Johan Walfridson
Nov. 22, 2009
Export ASE from modeler to be used in Unreal UDK editor









Michele Soraperra
Oct. 18, 2009
Build a basic spiral staircase with few options




































Ken Nign
April 28, 2009
A replacement to the standard Mixer node that handles Vectors instead









Ken Nign
April 21, 2009
Outputs the distance between two vectors, but only along certain axes









Ken Nign
April 21, 2009
Outputs the same values across all instances of the node









Ken Nign
April 21, 2009
Takes the input scalar and aligns 1.0 to a specific degree of rotation




































Kevin Phillips
Jan. 19, 2009
Copy morphs to new morphs, using a weight map as a mask









Kevin Phillips
Jan. 19, 2009
Weld points in groups or pairs, rather then to a single









Kevin Phillips
Jan. 19, 2009
Attempts to detect and sew points together for ClothFX dynamics