








Fujio Ichikawa
Oct. 14, 2007
Lets you load one or more specific layers from an object









Fujio Ichikawa
Oct. 14, 2007
Load sequentially numbered objects into Modeler's empty layers









Fujio Ichikawa
Oct. 14, 2007
Creates a sphere with the right poly flow like a volleyball









Fujio Ichikawa
Oct. 14, 2007
Combine two weight map's values in a number of different ways


















Fujio Ichikawa
Oct. 14, 2007
Attempts to fix non-planar polys without tripling









Fujio Ichikawa
Oct. 14, 2007
Similar to Spinquad, but also works with tris and n-gons









Fujio Ichikawa
Oct. 16, 2007
Deform an object along a curve that is controlled by nulls









Rich Darby-Jones
Oct. 16, 2007
Places each seperate piece of an object into a new layer


















Fujio Ichikawa
Oct. 16, 2007
Make a random, or filtered, selection of items in Layout









Fujio Ichikawa
Oct. 16, 2007
Replace an object with the layer from another file









Fujio Ichikawa
Oct. 16, 2007
Selects the same type or surface of polygon currently selected









Fujio Ichikawa
Oct. 16, 2007
Works like the Lathe tool, but builds a spline cage from a curve


















Fujio Ichikawa
Oct. 16, 2007
Grows a 2 point poly chain out from its starting point




































Fujio Ichikawa
Oct. 18, 2007
Open Edge eXtender adds more polys at the selected open edge









Mike Green
Oct. 19, 2007
Makes an object follow another one applying a wobbly motion









Stephen Dixon
Oct. 23, 2007
Backup the current object (in Modeler) or scene (in Layout) to a .zip


















Fujio Ichikawa
Oct. 27, 2007
Allows you to use a null to tug and deform an object