








Fujio Ichikawa
Oct. 16, 2007
Works like the Lathe tool, but builds a spline cage from a curve


















Fujio Ichikawa
Oct. 16, 2007
Grows a 2 point poly chain out from its starting point













































Fujio Ichikawa
Oct. 14, 2007
Lets you load one or more specific layers from an object









Fujio Ichikawa
Oct. 14, 2007
Load sequentially numbered objects into Modeler's empty layers









Fujio Ichikawa
Oct. 14, 2007
Creates a sphere with the right poly flow like a volleyball









Fujio Ichikawa
Oct. 14, 2007
Combine two weight map's values in a number of different ways


















Fujio Ichikawa
Oct. 14, 2007
Attempts to fix non-planar polys without tripling









Fujio Ichikawa
Oct. 14, 2007
Similar to Spinquad, but also works with tris and n-gons









Fujio Ichikawa
Oct. 13, 2007
Apply a time warp effect to the motion of an object









Fujio Ichikawa
Oct. 13, 2007
Builds a sphere just big enough to contain the selected geometry









Fujio Ichikawa
Oct. 13, 2007
Removes a point's weight assignment if the assigned value is 0%


















Fujio Ichikawa
Oct. 13, 2007
Copy same named surfaces from one object to another


















Fujio Ichikawa
Oct. 13, 2007
Moves the points in a curve to conform to the BG mesh









Fujio Ichikawa
Oct. 13, 2007
Convert a curve or mesh into 2-point poly chains









Fujio Ichikawa
Oct. 13, 2007
Sets the object's pivot point to the object's current position









Fujio Ichikawa
Oct. 13, 2007
Bakes the motion from one object onto another








