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Oct. 18, 2007
Lets you paint on an image that's applied to a UV map


















Fujio Ichikawa
Oct. 17, 2007
Copies morph map data from background points to foregound points









Fujio Ichikawa
Oct. 17, 2007
Allows you to use a simple object to deform a higher res version









Fujio Ichikawa
Oct. 17, 2007
Gives an object pseudo-random, or drunken, motion with options









Fujio Ichikawa
Oct. 17, 2007
Creates extra polys along the edge of a multi-poly selection









Fujio Ichikawa
Oct. 17, 2007
Applies nice flabby wiggling deformations to a mesh









Fujio Ichikawa
Oct. 17, 2007
Moves a mesh back to origin based on a skelegon's position



























Fujio Ichikawa
Oct. 17, 2007
Apply morphs based on the rotation of certain bones


















Fujio Ichikawa
Oct. 17, 2007
Gives the applied surface its own ambient color and intensity









Fujio Ichikawa
Oct. 17, 2007
Move, Rotate and Scale with a background polygon as origin









Fujio Ichikawa
Oct. 16, 2007
Deform an object along a curve that is controlled by nulls


















Fujio Ichikawa
Oct. 16, 2007
Selects points belonging to a concave or convex surface









Fujio Ichikawa
Oct. 16, 2007
Rotates an item around the the point where the mouse was clicked









Fujio Ichikawa
Oct. 16, 2007
Three shaders for changing the shape of the specular highlight









Rich Darby-Jones
Oct. 16, 2007
Places each seperate piece of an object into a new layer


















Fujio Ichikawa
Oct. 16, 2007
Make a random, or filtered, selection of items in Layout









Fujio Ichikawa
Oct. 16, 2007
Replace an object with the layer from another file









Fujio Ichikawa
Oct. 16, 2007
Selects the same type or surface of polygon currently selected