Conform By UV LW 9.5+Johan Steen
March 16, 2010
The concept behind this plugin is to be able to have a base mesh and conform it to other variations, even if the variations have gone through major changes. Like chopping off and replacing body parts, dramatically altering the look, size and proportions. The plugin uses the UV layout as a point of reference to find which points to match between the source and destination mesh to perform the conform. The only requirement is that the UV map layout is basically kept identical between the different meshes to be used.
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