








Chris Peterson
Sept. 10, 2008
Two scripts for selecting the points on either the -x or +x axis









Chris Peterson
Sept. 10, 2008
Clear the layer name from a single layer, or all of them in the object









Chris Peterson
Sept. 10, 2008
Saves the transformed version of the selected, or all, objects









Chris Peterson
Sept. 10, 2008
Weld pairs of points together at each pair's average position









Chris Peterson
Sept. 10, 2008
Replace the selected objects in a scene with nulls or another object









Chris Peterson
Sept. 10, 2008
Creates an endomorph that matches the current object layer's position









Chris Peterson
Sept. 10, 2008
Clone a hierarchy a specified number of times









Chris Peterson
Sept. 10, 2008
Close all the open objects except for the currently selected one









Chris Peterson
Sept. 10, 2008
Sets the selected axis to the same value as the first or last point









Chris Peterson
Sept. 10, 2008
Cleans up the model by removing the typically unneeded bits









Chris Peterson
Sept. 10, 2008
Add a light and at the same time set some of its basic settings









Chris Peterson
Sept. 10, 2008
Calls Load Items From Scene for the chosen scene a set number of times









Chris Peterson
Sept. 10, 2008
Make multiple clones in Layout with an offset from the previous clone









Chris Peterson
Sept. 10, 2008
Performs a Radial Array but can use a backgound point as the center









Chris Peterson
Sept. 10, 2008
Make clones to empty layers with an offset and new Part name









Chris Peterson
Sept. 10, 2008
Creates and selects a single point at the averaged center of the mesh









Chris Peterson
Sept. 10, 2008
Weld pairs of points together based on selection order









Chris Peterson
Sept. 10, 2008
Copies all of the current object's layers into another object









Chris Peterson
Sept. 10, 2008
This script will tell you your dongle ID in Modeler









Chris Peterson
Sept. 10, 2008
Flips the U coordinate for one half of a model's UV map









Chris Peterson
Sept. 10, 2008
Copies the selected object layers into a new object









Chris Peterson
Nov. 7, 2008
Cycle through all of the surfaces and apply them to your selection



























Chris Peterson
Nov. 7, 2008
Sends geometry to an empty layer and puts it in the BG