








Akira Asagi
May 1, 2011
Shifts a point's UV location to the nearest pixel border or center


















Akira Asagi
May 1, 2011
Returns the recorded pivot rotation back into regular rotation values









Akira Asagi
May 1, 2011
Store the difference between two morph maps into another morph map









Akira Asagi
May 1, 2011
Change key values on a target object based on another object









Akira Asagi
May 1, 2011
Creates a key for the selected object at the world pos of another item









Akira Asagi
May 1, 2011
Sets the Rest Length of all the selected bones to the given value


















Akira Asagi
May 1, 2011
Quickly set the Target Item for many selected items at once









Akira Asagi
May 1, 2011
Deselects all points and polygons regardless of selection mode



























Akira Asagi
May 1, 2011
Select points based on their Weight/Morph Map value









Akira Asagi
May 1, 2011
Sets the object layer's pivot point to the location of the selection




































Akira Asagi
April 30, 2011
Multiply and divide, or add or subtract the weight values of vertices









Akira Asagi
April 30, 2011
Quickly merge points without the annoying requester popping up









Akira Asagi
April 30, 2011
Transfer VMaps and values from the BG mesh onto the FG mesh









Akira Asagi
April 30, 2011
Align the selected points to a given axis and location


















Akira Asagi
April 30, 2011
Randomly select (or de-select) points to a set quality









Akira Asagi
April 30, 2011
Round point locations to a chosen decimal place, on a given axis








